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Unity Engine


Build Profiles Profiler settings

Adjust how the Profiler connects to your application when you build it.
Read time 1 minuteLast updated 14 days ago

Configure the way the Profiler collects data when you build your application.
The Build Profiles window has settings which you can enable to change how the Profiler measures data.

Prerequisites

To enable the Profiler specific settings, you must enable the
Development Build

?

setting:
  1. Open the Build Profiles window (menu: File > Build Profiles)
  2. Select your application’s target platform
  3. Enable the Development Build setting

Build Profiles with Development Build enabled

Profiler Build Profiles settings

There are two settings related to how the Profiler collects data.

Setting

Description

Autoconnect ProfilerEnable this setting to automatically connect to the Profiler when your application starts. The Unity Editor bakes its IP address into the built player during the build process. When you start the player, it attempts to connect to the Profiler in the Editor located at the baked IP address.
Deep Profiling SupportUnity performs Deep Profiling when the built Player starts, which means that the Profiler profiles every part of your code, and not just code timings explicitly wrapped in Profiler markers. This is useful to get profiling information on your application’s start up times, however, this adds a small amount of overhead to your build.

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