SendHapticBuffer(uint, byte[])
Sends a raw buffer of haptic data to the device.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public bool SendHapticBuffer(uint channel, byte[] buffer)
Parameters
Returns
Type | Description |
|---|---|
| bool | Returns true if successful. Returns false otherwise. |
Remarks
The buffered data plays at the sampleRate rate, represented by the frequencyHz value returned by a call to the TryGetCapabilities method, until it completes.
Note: Not all devices support playing haptic buffers. To determine whether buffered haptics are supported, call the InputDevice.TryGetHapticCapabilities method and inspect the HapticCapabilities.supportsBuffer property. Also, the size of the buffer sent to the InputDevice must never be greater than HapticCapabilities.bufferMaxSize.