MeshId
A session-unique identifier for trackables in the environment, e.g., planes and feature points.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
- Implements: IEquatable<MeshId>
public struct MeshId : IEquatable<MeshId>
Remarks
Ids are generally unique to a particular XRSessionSubsystem, but multiple sessions may produce identical ids for different trackables.
Static Properties
Property | Description |
|---|---|
| InvalidId | Represents an invalid id. |
Methods
Method | Description |
|---|---|
| ToString | Generates a nicely formatted version of the id. |