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Unity Engine


Eyes

Contains eye tracking data from the device at an XRNode in the XR input subsystem.
Read time 1 minuteLast updated 4 days ago

Definition

public struct Eyes : IEquatable<Eyes>

Remarks

Represents eye tracking data collected by the device. The Eyes type contains eye position, rotation, and data indicating the eye fixation point and blink values for both the left and right eye. All eye spatial information is in the Unity coordinate space.

Methods

Method

Description

TryGetFixationPointGets the point represents the convergence of the line of sight for both eyes.
TryGetLeftEyeOpenAmountGets a value that represents the how far the left eye is open.
TryGetLeftEyePositionGets the Vector3 that describes the position of the left eye.
TryGetLeftEyeRotationGets the Quaternion that describes the rotation of the left eye.
TryGetRightEyeOpenAmountGets a value that represents the how far the right eye is open.
TryGetRightEyePositionGets the Vector3 that describes the position of the right eye.
TryGetRightEyeRotationGets the Quaternion that describes the rotation of the right eye.