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Unity Engine


SetSkinnedMeshRenderer

Sets the value of a named Skinned Mesh Renderer property.
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Definition

SetSkinnedMeshRenderer(int, SkinnedMeshRenderer)

Sets the value of a named Skinned Mesh Renderer property.
public void SetSkinnedMeshRenderer(int nameID, SkinnedMeshRenderer m)

Parameters

nameID

The ID of the property. This is the same ID that Shader.PropertyToID returns.

The new Skinned Mesh Renderer value.

Remarks

Automatically changes overridden state for this property to true.

SetSkinnedMeshRenderer(string, SkinnedMeshRenderer)

Sets the value of a named Skinned Mesh Renderer property.
public void SetSkinnedMeshRenderer(string name, SkinnedMeshRenderer m)

Parameters

name

The name of the property.

The new Skinned Mesh Renderer value.

Remarks

Automatically changes overridden state for this property to true.