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Unity Engine


Unity Engine


HasUInt

Checks if the Visual Effect can override an unsigned integer with the name you pass in.
Read time 1 minuteLast updated a month ago

Definition

HasUInt(int)

Checks if the Visual Effect can override an unsigned integer with the name you pass in.
public bool HasUInt(int nameID)

Parameters

nameID

The ID of the property. This is the same ID that Shader.PropertyToID returns.

Returns

Type

Description

bool

HasUInt(string)

Checks if the Visual Effect can override an unsigned integer with the name you pass in.
public bool HasUInt(string name)

Parameters

name

The name of the property.

Returns

Type

Description

bool