HasAnySystemAwake()
Checks if any particle system in the effect is awake.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine.VFX
- Assembly: UnityEngine.VFXModule
public bool HasAnySystemAwake()
Returns
Type | Description |
|---|---|
| bool | Returns true if at least one of the particle systems of the effect is awake, otherwise returns false. |