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Unity Engine


DrawMesh(NativeSlice<Vertex>, NativeSlice<ushort>, Texture)

Records a draw command with the provided triangle-list indexed mesh.
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Definition

public void DrawMesh(NativeSlice<Vertex> vertices, NativeSlice<ushort> indices, Texture texture = null)

Parameters

The vertices to be drawn. All referenced vertices must be initialized.

The triangle list indices. Must be a multiple of 3. All indices must be initialized.

texture

An optional texture to be applied on the triangles. Pass null to rely on vertex colors only.