DrawMesh(NativeSlice<Vertex>, NativeSlice<ushort>, Texture)
Records a draw command with the provided triangle-list indexed mesh.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
public void DrawMesh(NativeSlice<Vertex> vertices, NativeSlice<ushort> indices, Texture texture = null)
Parameters
The vertices to be drawn. All referenced vertices must be initialized.
The triangle list indices. Must be a multiple of 3. All indices must be initialized.
An optional texture to be applied on the triangles. Pass null to rely on vertex colors only.