BindingId
Defines a binding property that serves as an identifier for the binding system.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
- Implements: IEquatable<BindingId>
public readonly struct BindingId : IEquatable<BindingId>
Static Fields
Value | Description |
|---|---|
| Invalid | Returns an invalid binding property. |
Constructors
Constructor | Description |
|---|---|
| BindingId(System.String) | Instantiate a new binding property. |
| BindingId(Unity.Properties.PropertyPath@) | Instantiate a new binding property. |
Methods
Method | Description |
|---|---|
| Equals | Indicates whether two binding properties are equal. |
| ToString | Returns the binding property as a string. |
Operators
Operator | Description |
|---|---|
| BindingId | Converts a string to a BindingId. |
| string | Converts a BindingId to a string. |
| PropertyPath | Converts a BindingId to a PropertyPath. |