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Unity Engine


UQueryState<T>

Query object containing all the selection rules. The object can be saved and rerun later without re-allocating memory.
Read time 1 minuteLast updated 6 days ago

Definition

public struct UQueryState<T> : IEnumerable<T>, IEnumerable, IEquatable<UQueryState<T>> where T : VisualElement

Methods

Method

Description

AtIndexSelects the nth element matching all the criteria, or null if not enough elements were found.
FirstThe first element matching all the criteria, or null if none was found.
ForEachInvokes function on all elements matching the query.
GetEnumeratorAllows traversing the results of the query with
foreach
without creating GC allocations.
LastThe last element matching all the criteria, or null if none was found.
RebuildOnCreates a new QueryState with the same selection rules, applied on another VisualElement.
ToListReturns a list containing elements satisfying selection rules.