SerializedPropertyChangeEvent
An event sent when a value in a PropertyField changes.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Class
- Namespace: UnityEditor.UIElements
- Assembly: UnityEditor
- Inherits from: EventBase<SerializedPropertyChangeEvent>
- Implements: IDisposable
public sealed class SerializedPropertyChangeEvent : EventBase<SerializedPropertyChangeEvent>, IDisposable
Constructors
Constructor | Description |
|---|---|
| SerializedPropertyChangeEvent() | Constructor. Use GetPooled instead. |
Properties
Property | Description |
|---|---|
| changedProperty | The SerializedProperty whose value changed. |
Methods
Method | Description |
|---|---|
| Init | Sets the event to its initial state. |
Static Methods
Method | Description |
|---|---|
| GetPooled | Gets an event from the event pool and initializes it with the values provided. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use |