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Unity Engine


SerializedPropertyChangeEvent

An event sent when a value in a PropertyField changes.
Read time 1 minuteLast updated 10 days ago

Definition

public sealed class SerializedPropertyChangeEvent : EventBase<SerializedPropertyChangeEvent>, IDisposable

Constructors

Constructor

Description

SerializedPropertyChangeEvent()Constructor. Use GetPooled instead.

Properties

Property

Description

changedPropertyThe SerializedProperty whose value changed.

Methods

Method

Description

InitSets the event to its initial state.

Static Methods

Method

Description

GetPooledGets an event from the event pool and initializes it with the values provided. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.

Inheritance