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Unity Engine


GetPooled(SerializedProperty)

Gets an event from the event pool and initializes it with the values provided. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
Read time 1 minuteLast updated 12 days ago

Definition

public static SerializedPropertyChangeEvent GetPooled(SerializedProperty value)

Parameters

The SerializedProperty that changed.

Returns

Type

Description

SerializedPropertyChangeEventAn initialized event.