Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


OnDisable()

This function is called when the editor object goes out of scope.
Read time 1 minuteLast updated 19 days ago

Definition

public virtual void OnDisable()

Remarks

This is also called when the editor is destroyed and can be used for any cleanup code. When scripts are reloaded after compilation has finished, OnDisable will be called, followed by an OnEnable after the script has been loaded.
using UnityEngine;using UnityEditor;using UnityEditor.AssetImporters;public class ExampleScript : AssetImporterEditor{ public override void OnDisable() { base.OnDisable(); Debug.Log("editor was removed"); }}
OnDisable cannot be a co-routine.