在 Unity 中实现奖励广告
对观看广告的玩家进行奖励可以增加用户参与度,从而带来更高收入。例如,游戏可以用游戏币、消耗品、额外生命数量或经验倍增法宝来奖励玩家。如需了解如何有效设计奖励广告的更多信息,请参阅有关变现策略的文档。
要奖励玩家看完视频广告,请使用 ShowResult
结果实现一个回调方法来检查用户是否看完广告并应该获得奖励。
奖励广告按钮
使用按钮提示玩家选择观看广告是奖励视频广告的常见实现方式。可使用以下步骤中的示例代码来创建奖励广告按钮。只要有可用的广告内容,就会在按下按钮时展示广告。
要在 Unity 编辑器中配置按钮,请执行以下操作:
- 选择 Game Object(游戏对象)> UI > Button(按钮),将按钮添加到您的场景。
- 选择添加到场景中的按钮,然后使用 Inspector 为其添加脚本组件(选择 Add Component(添加组件)> New Script(新建脚本))。将脚本命名为
RewardedAdsButton
以便与类名匹配。 - 打开脚本,并添加以下代码:
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Advertisements;
public class RewardedAdsButton : MonoBehaviour, IUnityAdsLoadListener, IUnityAdsShowListener
{
[SerializeField] Button _showAdButton;
[SerializeField] string _androidAdUnitId = "Rewarded_Android";
[SerializeField] string _iOSAdUnitId = "Rewarded_iOS";
string _adUnitId = null; // This will remain null for unsupported platforms
void Awake()
{
// Get the Ad Unit ID for the current platform:
#if UNITY_IOS
_adUnitId = _iOSAdUnitId;
#elif UNITY_ANDROID
_adUnitId = _androidAdUnitId;
#endif
// Disable the button until the ad is ready to show:
_showAdButton.interactable = false;
}
// Call this public method when you want to get an ad ready to show.
public void LoadAd()
{
// IMPORTANT! Only load content AFTER initialization (in this example, initialization is handled in a different script).
Debug.Log("Loading Ad: " + _adUnitId);
Advertisement.Load(_adUnitId, this);
}
// If the ad successfully loads, add a listener to the button and enable it:
public void OnUnityAdsAdLoaded(string adUnitId)
{
Debug.Log("Ad Loaded: " + adUnitId);
if (adUnitId.Equals(_adUnitId))
{
// Configure the button to call the ShowAd() method when clicked:
_showAdButton.onClick.AddListener(ShowAd);
// Enable the button for users to click:
_showAdButton.interactable = true;
}
}
// Implement a method to execute when the user clicks the button:
public void ShowAd()
{
// Disable the button:
_showAdButton.interactable = false;
// Then show the ad:
Advertisement.Show(_adUnitId, this);
}
// Implement the Show Listener's OnUnityAdsShowComplete callback method to determine if the user gets a reward:
public void OnUnityAdsShowComplete(string adUnitId, UnityAdsShowCompletionState showCompletionState)
{
if (adUnitId.Equals(_adUnitId) && showCompletionState.Equals(UnityAdsShowCompletionState.COMPLETED))
{
Debug.Log("Unity Ads Rewarded Ad Completed");
// Grant a reward.
}
}
// Implement Load and Show Listener error callbacks:
public void OnUnityAdsFailedToLoad(string adUnitId, UnityAdsLoadError error, string message)
{
Debug.Log($"Error loading Ad Unit {adUnitId}: {error.ToString()} - {message}");
// Use the error details to determine whether to try to load another ad.
}
public void OnUnityAdsShowFailure(string adUnitId, UnityAdsShowError error, string message)
{
Debug.Log($"Error showing Ad Unit {adUnitId}: {error.ToString()} - {message}");
// Use the error details to determine whether to try to load another ad.
}
public void OnUnityAdsShowStart(string adUnitId) { }
public void OnUnityAdsShowClick(string adUnitId) { }
void OnDestroy()
{
// Clean up the button listeners:
_showAdButton.onClick.RemoveAllListeners();
}
}
后续步骤:请参阅在 Unity 中实现横幅广告。