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Vivox Unreal SDK

Vivox Unreal SDK

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Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
      • Text-to-speech voice options
      • Text-to-speech destinations
      • Inject a text-to-speech message
      • Queue a text-to-speech message
      • Cancel a text-to-speech message
      • Text-to-speech events
      • Get raw audio of synthesized speech
      • Use text-to-speech for incoming messages
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation
  2. Text-to-speech

Text-to-Speech voice options

Select voice options for synthesizing text-to-speech output.
阅读时间1 分钟
最后更新于 8 个月前

Before you inject a text-to-speech (TTS) message or read text locally, you can choose the voice to use for synthesizing speech. You can set this option per user at any time.
Two voices are available: male and female. You can list all available voices by using the following script:
for (auto& Elem : MyLoginSession->TTS().GetAvailableVoices()) { UE_LOG(LogTemp, Log, TEXT("Available Voice: Name=[%s]"), *Elem.Key); }// Available Voice: Name=[en_US male]// Available Voice: Name=[en_US female]ITTSVoice *NewVoice = MyLoginSession->TTS().GetAvailableVoices()["en_US female"];if (NewVoice != nullptr) { MyLoginSession->TTS().SetCurrentVoice(*NewVoice); }UE_LOG(LogTemp, Log, TEXT("Current Voice: %s"), *MyLoginSession->TTS().GetCurrentVoice().Name());// Current Voice: en_US female
When a TTS method is called which calls for speech to be synthesized, the system uses the ITTSVoice that is set as the current voice for that user. If no voice is selected, the system uses the Vivox SDK default.

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