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Vivox Unreal SDK

Vivox Unreal SDK

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Vivox Unreal SDK
  • Overview
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      • Text-to-speech voice options
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      • Inject a text-to-speech message
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  1. Vivox Unreal SDK documentation
  2. Text-to-speech

Text-to-Speech events

Learn about text-to-speech event callbacks.
阅读时间1 分钟
最后更新于 8 个月前

The SDK can sometimes raise the following
ITextToSpeech
text-to-speech (TTS) events.
注意
You can bind to these events by using
ILoginSession::TTS()
.
  • EventPlaybackStarted
    - Raised when a TTS message has finished preparing for playback and is starting to play.
    • Message
      - The
      ITTSMessage
      that corresponds to this speech.
    • MessageDuration
      - The duration of the synthesized voice clip in seconds.
    • NumConsumers
      - The number of active sessions (for remote playback destinations) or local players (for local playback destinations), or both, that the TTS message was injected into.
  • EventPlaybackCompleted
    - Raised when a TTS message has finished playback.
    • Message
      - The
      ITTSMessage
      that corresponds to this speech.
    • NumConsumers
      - The number of active sessions (for remote playback destinations) or local players (for local playback destinations), or both, that the TTS message was injected into.
  • EventPlaybackFailed
    - Raised when playback of a TTS message has failed.
    • Message
      - The
      ITTSMessage
      that corresponds to this speech.
    • Status
      - The error code of the failure.

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