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LevelPlay SDK - Flutter

Advanced settings

Configure advanced SDK settings such as custom parameters, price floors, and user segmentation to optimize ad delivery and monetization.
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Set UserID

If you’re using server-to-server callbacks to reward your users with LevelPlay rewarded ad units, or using Ad Quality user journey, you must define a unique identifier for each user (“UserID”), using the setUserID method. Set the UserID before the init request, to make sure you avoid any data losses, related to the user. Use a unique identifier, with a format of 64 characters String.
LevelPlay.setUserId(userID)

Define Segments

You can now easily tailor the way you serve your ads to fit a specific audience! You'll need to inform our servers of the users' details so the SDK will know to serve ads according to the segment the user belongs to. Unity LevelPlay SDK supports the following methods to outline the user segment with Unity:

Method

Description

Notes

Device PropertiesThe Unity LevelPlay SDK collects certain standard parameters that pertain to the user's device automatically such as location, device model, device manufacturer, app version, OS, etc.You don't need to share this data with Unity.
User PropertiesComprehensive user data such as creation date, etc. (see full list of supported segment properties with descriptions below) must be relayed through the API.Follow the instructions to send us your user's details so our SDK can categorize your different users based on the segments you defined on the LevelPlay platform
Custom SegmentsYou can create a custom segment without conveying user details to our servers and tailor ad settings for that user segment

Pass User Properties

Once you defined segments on the LevelPlay platform, you need to inform Unity's servers of the user's details. Define what properties to send to Unity servers on which to base the segments. You can send this information through one of the following methods:
  1. If you're familiar with the segment that the user belongs to, enter the segment name:
    segment.setSegmentName(name);
  2. Send Unity the user details. LevelPlay SDK provides a range of standard user properties that you can set to attribute a user to a segment in the API. Scroll down for a table of the support user segment properties.
    final segment = LevelPlaySegment();segment.level = levelParam;segment.isPaying = isPayingParam;segment.userCreationDate = dateTimeParam;segment.iapTotal = iaptParam;// up to 5 custom paramssegment.setCustom(key: 'CustomKey1', value: 'CustomVal1');// Set LevelPlay SegmentLevelPlay.setSegment(segment);

Supported User Segment Properties

Segment Properties

Type

Limitation

Description

segmentName
String
  • Alphanumeric
  • Up to 32 letters
The given name of the segment in your LevelPlay account
PayingBooleanTrue or False
  • True if the user has spent any money on in-app purchases
  • False if the user has not spent any money on in-app purchases
iap_totalDouble1-999999.99The total amount of money that the user has spent on in-app purchases
userCreationDateLongCannot be smaller than 0The date the user installed the app in milliseconds
Custom Parameterskey=string, value=string
  • LevelPlay SDK supports up to 5 custom parameters
  • alphanumeric
  • up to 32 letters
Any additional data you'd like to dispatch to our server

Custom Parameters for Rewarded server to server callbacks

LevelPlay reward-based ad units support server-side events to notify you of rewards that must be granted to your users after successful ad completion events. Refer to the Server-to-server callback settings for more information. You can also share runtime custom parameters through the client. To implement this, pass custom parameters to
LevelPlay_Rewarded_Server_Params
using the
setMetadata
API. You can update custom parameters several times throughout a session overriding previous values.
To reset the custom parameters, set
LevelPlay_Rewarded_Server_Params
to an empty array.

Example implementation Code

LevelPlay.setMetaData({ 'LevelPlay_Rewarded_Server_Params': ['key1=value1', 'key2=value2'],});
You then receive a corresponding callback such as the following:
http://www.mydomain.com/rewardsCallback?appUserId=[USER_ID]&rewards=[REWARDS]&eventId=[EVENT_ID]&itemName=[ITEM_NAME]&custom_key1=value1&custom_key2=value2

LevelPlay SDK Error Codes

Unity LevelPlay provides an error feedback mechanism to provide an explanation for any failure in the SDK integration. You will receive these errors when something went wrong or an aspect of the integration wasn't completed correctly. The LevelPlay Error object contains an error code and message. These are all the possible errors and their message based on their functions:

Error Codes

Ad Unit

Description

508N/A
  • Init failure of the mediation/Network
  • Calling a Demand Only API in non Demand Only mode
  • Calling a non Demand Only API in Demand Only mode
509Interstitial, Rewarded VideoShow Fail: No ads to show
510Interstitial, Rewarded Video, BannerLoad Fail: Server response failed
520Interstitial, Rewarded VideoShow Fail: No internet connection; ShouldTrackNetworkState is enabled Show Fail: No internet connection
524Interstitial, Rewarded VideoShow Fail: Placement %@ has reached its limit as defined per pace Show Fail: Placement %@ has reached its capping limit
526Interstitial, Rewarded VideoShow Fail: Ad unit has reached its daily cap per session
604BannerCan’t load because the placement is capped
605BannerUnexpected exception while loading the banner
606BannerNo banner fill on all the networks on the first load
1007Interstitial, Rewarded VideoAuction Fail: Auction request did not contain all required information
1022Rewarded VideoShow Fail: Cannot show an RV while another RV is showing
1023Rewarded VideoShow Fail: Show RV called when there are no available ads to show
1035InterstitialEmpty Waterfall
1036InterstitialShow Fail: Cannot show an interstitial while another interstitial is showing
1037InterstitialLoad Fail: Cannot load an interstitial while another interstitial is showing
1039InterstitialException while calling show interstitial