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Unity Engine

Unity Engine

PreUpdate.PhysicsCore2DUpdate

Native Player loop system that performs the pre-update for the low-level 2D physics API in the Unity.U2D.Physics namespace.
阅读时间1 分钟最后更新于 5 天前

Definition

public struct PreUpdate.PhysicsCore2DUpdate

Remarks

This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.