PreUpdate.InputForUIUpdate
Native Player loop system that reads input from the active input backend and dispatches it as input events to runtime UI Toolkit panels.
阅读时间1 分钟最后更新于 5 天前
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PreUpdate.InputForUIUpdate
Remarks
This system works with both the Input Manager and the Input System package. If you remove it, runtime UI Toolkit panels stop receiving pointer, keyboard, and navigation input. This system is active only in Play mode.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.