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Unity Engine

Unity Engine

FixedUpdate.LegacyFixedAnimationUpdate

Native Player loop system that updates legacy Animation components that animate physics.
阅读时间1 分钟最后更新于 5 天前

Definition

public struct FixedUpdate.LegacyFixedAnimationUpdate

Remarks

This system updates only Animation components with Animation.animatePhysics enabled. Other Animation components update in
PreLateUpdate.LegacyAnimationUpdate
. This system is active only in Play mode.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.