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Unity Engine

Unity Engine

FixedUpdate.ClearLines

Native Player loop system that clears debug lines drawn with Debug.DrawLine and Debug.DrawRay during the previous fixed update.
阅读时间1 分钟最后更新于 5 天前

Definition

public struct FixedUpdate.ClearLines

Remarks

This system is active only in the Editor. It removes lines drawn without a duration during the previous fixed update. Lines with a duration are removed in
EarlyUpdate.ClearLines
once their duration passes.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.