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Unity Engine

Unity Engine

OnTriggerStay2D(Collider2D)

Sent once per physics update when another object is within a trigger collider attached to this object (2D physics only).
阅读时间1 分钟最后更新于 5 天前

Definition

OnTriggerStay2D()

public void OnTriggerStay2D(Collider2D other)

Parameters

The other Collider2D involved in this collision.

Remarks

Further information about the other collider is reported in the Collider2D parameter passed during the call. Note: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Additional Resources: Collider2D class, OnTriggerEnter2D, OnTriggerExit2D.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnTriggerStay2D(Collider2D other) { other.attachedRigidbody.AddForce(-0.1F * other.attachedRigidbody.linearVelocity); }}