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Unity Engine

Unity Engine

OnTriggerExit2D(Collider2D)

Sent when another object leaves a trigger collider attached to this object (2D physics only).
阅读时间1 分钟最后更新于 6 天前

Definition

OnTriggerExit2D()

public void OnTriggerExit2D(Collider2D other)

Parameters

The other Collider2D involved in this collision.

Remarks

Further information about the other collider is reported in the Collider2D parameter passed during the call. Note: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Additional Resources: Collider2D class, OnTriggerEnter2D, OnTriggerStay2D.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public bool characterInQuicksand; void OnTriggerExit2D(Collider2D other) { characterInQuicksand = false; }}