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Unity Engine

Unity Engine

GetAssetListFromSelection()

Returns the version control information about the currently selected Assets.
阅读时间1 分钟最后更新于 11 天前

Definition

public static AssetList GetAssetListFromSelection()

Returns

Type

Description

AssetListThe version control information for the currently selected assets.

Remarks

This method effectively adds all of the currently selected Assets to a AssetList which can be used for further processing.
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/GetAssetListFromSelection")] public static void ExampleGetAssetListFromSelection() { AssetList assets = Provider.GetAssetListFromSelection(); Debug.Log("Selected asset: " + assets[0].name.ToString()); }}
The code above adds the currently selected Asset to an AssetList and outputs its name to the console.