文档

Unity Engine

Unity Engine

Provider

This class provides access to the version control API.
阅读时间5 分钟最后更新于 11 天前

Definition

public class Provider

Remarks

Note that the Version Control window is refreshed after every version control operation. This means that looping through multiple assets and doing an individual operation on each (i.e. Checkout) will be slower than passing an AssetList containing all of the assets and performing a version control operation on it once.
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("VC/Checkout")] public static void TestCheckout() { AssetList assets = new AssetList(); assets.Add(new Asset("Assets/")); Task t = Provider.Checkout(assets, CheckoutMode.Both); t.Wait(); }}
Also note that Provider operations just execute the VCS commands, and do not automatically refresh the Version Control window. To update this window, use Task.SetCompletionAction.
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("VC/ChangeSetMove")] static void ChangeSetMove() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/testMaterial.mat")); Task task = Provider.ChangeSetMove(assets, "ChangeSetID"); task.SetCompletionAction(CompletionAction.UpdatePendingWindow); }}

Static Fields

Value

Description

preCheckoutCallbackUser-supplied callback to be called before Version Control check out operation.
preSubmitCallbackUser-supplied callback to be called before Version Control Submit operation.

Static Properties

Property

Description

activeTaskGets the currently executing task.
enabledReturns true if the version control provider is enabled and a valid Unity Pro License was found.
hasCheckoutSupportThis is true if the currently selected version control plugin supports the Checkout method.
hasLockingSupportThis is true if the currently selected version control plugin supports the Lock and Unlock methods.
hasRevertUnchangedSupportChecks whether the currently active version control provider supports the Revert Unchanged operation.
isActiveReturns true if a version control plugin has been selected and configured correctly.
offlineReasonReturns the reason for the version control provider being offline (if it is offline).
onlineStateReturns the OnlineState of the version control provider.
requiresNetworkThis is true if a network connection is required by the currently selected version control plugin to perform any action.

Static Methods

Method

Description

AddStarts a task that adds a single asset to version control.
AddIsValidGiven a list of assets this function returns true if Provider.Add is a valid task to perform on at least one of the assets in the list.
ChangeSetDescriptionGiven a changeset only containing the changeset ID, this will start a task for quering the description of the changeset.
ChangeSetMoveStarts a task that moves a single asset from its current changeset to the changeset with a specified ID.
ChangeSetsGets a list of pending changesets owned by the current user.
ChangeSetStatusStarts a task that gets the list of assets in the outgoing changeset with a specified ID.
CheckoutStarts a task that checks out the asset at a project path into the default changeset.
CheckoutIsValidChecks whether a single asset can be checked out.
ClearCacheThis will invalidate the cached state information for all assets.
DeleteStarts a task that deletes the asset at a project path from disk and from version control.
DeleteChangeSetsStarts a task that will attempt to delete the given changesets.
DeleteChangeSetsIsValidTests if deleting the given changesets is a valid task to perform.
DiffHeadStarts a task for showing a diff of the given assets versus their head revision.
DiffIsValidReturns true if starting a Diff task is a valid operation for at least one asset in the given AssetList.
GetActiveConfigFieldsReturns the configuration fields for the currently active version control plugin.
GetActivePluginGets the current, user selected verson control Plugin.
GetAssetByGUIDReturns version control information about an asset from a given GUID.
GetAssetByPathReturns the version control information about an asset. Can be used with "AssetList.Add" to add assets to a list for further version control actions.
GetAssetListFromSelectionReturns the version control information about the currently selected Assets.
GetLatestStarts a task that gets the latest version of a single asset from the version control server.
GetLatestIsValidThe task tests the given asset list and returns true if Provider.GetLatest is valid operation for one or more assets.
IncomingStarts a task that queries the version control server for incoming changes.
IncomingChangeSetAssetsStarts a task that queries the version control server for the assets in the incoming changeset with a specified ID.
IsOpenForEditReturns true if an asset can be edited.
LockStarts a task that locks or unlocks a single asset for exclusive editing.
LockIsValidReturns true if the Provider.Lock task can be executed on one or more assets from the given asset list.
MergeInitiates a merge task to handle the merging of conflicting Assets. This invokes a merge tool, which you can set in the External Tools section of the Preferences window, on the conflicting Assets. When the merge task finishes, the AssetList only contains the Assets that the tool could merge.
MoveUses the version control plugin to move an asset from one path to another.
ResolveStarts a task that will resolve the conflicting assets in version control.
ResolveIsValidTests if any of the assets in the list have the conflicted state and can be resolved.
RevertStarts a task that reverts a single asset, undoing any changes since the last sync.
RevertIsValidChecks whether a single asset can be reverted with the specified revert mode.
StatusStarts a task that gets the latest version control status of the asset at a project path, including the contents of any folders.
SubmitStarts a task that submits the assets to version control, or saves the changeset to submit later.
SubmitIsValidDetermines if submitting the assets is a valid operation.
UnlockIsValidChecks whether unlocking a single asset is a valid operation.
UpdateSettingsStarts a task that sends the version control settings to the version control system.

Delegates

Delegate

Description

Provider.PreCheckoutCallbackDelegate for a user-supplied callback to be called before Version Control Checkout.
Provider.PreSubmitCallbackDelegate for a user-supplied callback to be called before Version Control Submit.