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Unity Engine

Unity Engine

operator ==(SystemHandle, SystemHandle)

SystemHandle instances are equal if they refer to the same system instance.
阅读时间1 分钟最后更新于 19 天前

Definition

  • Type: Operator
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static bool operator ==(SystemHandle lhs, SystemHandle rhs)

Parameters

A SystemHandle instance.

Another SystemHandle instance.

Returns

Type

Description

boolTrue, if both SystemHandles represent the same system instance.