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Unity Engine

SerializeWorld

Uses a BinaryWriter to serialize a World.
阅读时间1 分钟最后更新于 20 天前

Definition

SerializeWorld(EntityManager, BinaryWriter)

Uses a BinaryWriter to serialize a World.
public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer)

Parameters

entityManager

The EntityManager of the serialized world.

The serialization object.

SerializeWorld(EntityManager, BinaryWriter, Object[])

Uses a BinaryWriter to serialize a World.
public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer, out object[] referencedObjects)

Parameters

entityManager

The EntityManager of the serialized world.

The serialization object.

referencedObjects

The UnityEngine.Object references from the serialized world.

SerializeWorld(EntityManager, BinaryWriter, NativeArray<EntityRemapInfo>)

Uses a BinaryWriter to serialize a World.
public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer, NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos)

Parameters

entityManager

The EntityManager of the serialized world.

The serialization object.

The Entity remapping to apply during serialization.

SerializeWorld(EntityManager, BinaryWriter, Object[], NativeArray<EntityRemapInfo>)

Uses a BinaryWriter to serialize a World.
public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer, out object[] referencedObjects, NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos)

Parameters

entityManager

The EntityManager of the serialized world.

The serialization object.

referencedObjects

The UnityEngine.Object references from the serialized world.

The entity remapping to apply during serialization.