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Unity Engine

Unity Engine

IBufferElementData

An interface for creating structs that can be stored in a DynamicBuffer<T>.
阅读时间1 分钟最后更新于 19 天前

Definition

  • Type: Interface
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public interface IBufferElementData

Remarks

This is a variant of IComponentData which allows more than one value of a given type to be associated with an entity, in an ordered list.
See Dynamic Buffers for additional information.