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Unity Engine

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Unity Engine

CopyEntitiesFrom(EntityManager, NativeArray<Entity>, NativeArray<Entity>)

Instantiates / Copies all entities from srcEntityManager and copies them into this EntityManager. Entity references on components that are being cloned to entities inside the srcEntities set are remapped to the instantiated entities. References to entities outside the srcEntities set become Entity.Null.
阅读时间1 分钟最后更新于 4 天前

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
[ExcludeFromBurstCompatTesting("Accesses managed component store")]public void CopyEntitiesFrom(EntityManager srcEntityManager, NativeArray<Entity> srcEntities, NativeArray<Entity> outputEntities = default)

Parameters

srcEntityManager

The EntityManager to copy from

Entities in the srcEntityManager that have component with Entity references

outputEntities

New entities that have been remapped from srcEntities