IsBufferEnabled(Entity)
Checks whether the IBufferElementData of type T is enabled on the specified Entity. For the purposes of EntityQuery matching, an entity with a disabled component will behave as if it does not have that component. The type T must implement the IEnableableComponent interface.
阅读时间1 分钟最后更新于 19 天前
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public bool IsBufferEnabled(Entity entity)
Parameters
The entity whose component should be checked.
Returns
Type | Description |
|---|---|
| bool | True if the specified component is enabled, or false if it is disabled. |
Remarks
Additional Resources: BufferLookup<T>.SetBufferEnabled