SetEditorPreviewTransformMatrix(Vector3Int, Matrix4x4)
Sets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
public void SetEditorPreviewTransformMatrix(Vector3Int position, Matrix4x4 transform)
Parameters
Remarks
The editor preview Tile is used for previewing possible additions to the Tilemap.