SetHoles(int, int, bool[,])
Sets an array of Terrain holes samples.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
SetHoles(int, int, Boolean[0:,0:])
public void SetHoles(int xBase, int yBase, bool[,] holes)
Parameters
Remarks
Sets Terrain holes data using a two-dimensional array of Terrain holes samples. The samples are represented as bool values: for surface and for hole. The array dimensions define the area affected, which starts at and . The Terrain holes array is indexed as [y,x].
truefalsexBaseyBaseThis method recomputes all LOD and vegetation information for the Terrain on each call, which can be computationally expensive. In interactive editing scenarios, it might be better to call TerrainData.SetHolesDelayLOD instead, followed by TerrainData.SyncTexture when the user completes an editing action.