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Unity Engine

Unity Engine

OnStateUpdate

Invoked on each update frame except for the first and last frame. Implement this message to execute custom logic on a state by state basis.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule

OnStateUpdate(Animator, AnimatorStateInfo, int)

Invoked on each update frame except for the first and last frame. Implement this message to execute custom logic on a state by state basis.
public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)

Parameters

animator

The Animator evaluating this state machine.

Information about the state being evaluated.

layerIndex

The current layer being evaluated.

Remarks

OnStateUpdate is invoked every frame for the currently evaluated state, as well the next state and the interrupted state if applicable.
Note: OnStateUpdate may be invoked multiple times on the same state if that state is synchronized on multiple layers.

OnStateUpdate(Animator, AnimatorStateInfo, int, AnimatorControllerPlayable)

Invoked on each update frame except for the first and last frame. Implement this message to execute custom logic on a state by state basis.
public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)

Parameters

animator

The Animator evaluating this state machine.

Information about the state being evaluated.

layerIndex

The current layer being evaluated.

Remarks

OnStateUpdate is invoked every frame for the currently evaluated state, as well the next state and the interrupted state if applicable.
Note: OnStateUpdate may be invoked multiple times on the same state if that state is synchronized on multiple layers.