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Unity Engine

Unity Engine

descriptor

This struct contains all the information required to create a RenderTexture. It can be copied, cached, and reused to easily create RenderTextures that all share the same properties.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public RenderTextureDescriptor descriptor { get; set; }