文档

Unity Engine

Unity Engine

Transparent

This render queue is rendered after Geometry and AlphaTest, in back-to-front order. This value corresponds to a render queue of 3000.
阅读时间1 分钟最后更新于 1 个月前

Definition

Transparent = 3000

Remarks

Anything alpha-blended (i.e. shaders that don’t write to depth buffer) should go here (glass, particle effects).