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Unity Engine

Unity Engine

GeometryLast

The last render queue that is treated as opaque. This value corresponds to a render queue of 2500.
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Definition

GeometryLast = 2500

Remarks

Render queues in [0, GeometryLast] range are treated as opaque objects (sorted based on Camera.opaqueSortMode to reduce render state changes), whereas queues in [GeometryLast+1, 5000] range are treated as semitransparent objects (sorted based on Camera.transparencySortMode, typically back-to-front).