useAdjacentStart
When the value is true, then the shape will use the adjacentStart feature. When the value is false, then the shape will not use the adjacentStart feature.
阅读时间1 分钟最后更新于 20 天前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool useAdjacentStart { get; set; }
Remarks
This property is identical to EdgeCollider2D.useAdjacentStartPoint.
NOTE: This property is only used when the shapeType is PhysicsShapeType2D.Edges.