BakeTrailsTexture
Creates a snapshot of ParticleSystem Trails and stores them in a Texture2D.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
BakeTrailsTexture(Texture2D, Texture2D, ParticleSystemBakeTextureOptions)
Creates a snapshot of ParticleSystem Trails and stores them in a .
Texture2Dpublic int BakeTrailsTexture(ref Texture2D verticesTexture, ref Texture2D indicesTexture, ParticleSystemBakeTextureOptions options)
Parameters
A Texture2D to receive the snapshot of the particle trail vertices.
A Texture2D to receive the snapshot of the particle trail indices.
Specifies whether to include the rotation and scale of the Transform in the baked Texture2D.
Returns
Type | Description |
|---|---|
| int | The number of indices used by the Particle System trails. |
BakeTrailsTexture(Texture2D, Texture2D, Camera, ParticleSystemBakeTextureOptions)
Creates a snapshot of ParticleSystem Trails and stores them in a .
Texture2Dpublic int BakeTrailsTexture(ref Texture2D verticesTexture, ref Texture2D indicesTexture, Camera camera, ParticleSystemBakeTextureOptions options)
Parameters
A Texture2D to receive the snapshot of the particle trail vertices.
A Texture2D to receive the snapshot of the particle trail indices.
The Camera used to determine which way camera-space particles face.
Specifies whether to include the rotation and scale of the Transform in the baked Texture2D.
Returns
Type | Description |
|---|---|
| int | The number of indices used by the Particle System trails. |