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Unity Engine

Unity Engine

forceOverLifetime

Script interface for the ForceOverLifetimeModule of a Particle System.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.ForceOverLifetimeModule forceOverLifetime { get; }

Remarks

Apply forces to particles using this module. Forces are applied to the particle velocities on each frame.
Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var fo = ps.forceOverLifetime; fo.enabled = true; AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.1f); curve.AddKey(0.75f, 1.0f); fo.x = new ParticleSystem.MinMaxCurve(1.5f, curve); }}