indexCount
This property, together with MeshLodRange.indexStart, determines which part of the whole index buffer is used by a particular Mesh LOD. This should be a positive number or zero. Additional Resources: MeshLodRange.indexStart, Mesh.SetLod, Mesh.SetLods.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public uint indexCount { get; set; }