UncompressedRuntime
Uncompressed AssetBundle.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static readonly BuildCompression UncompressedRuntime
Remarks
Uncompressed AssetBundles are large, but are the fastest to access once downloaded. Uncompressed bundles are 16-byte aligned.
This BuildCompression is only supported for recompressing AssetBundles at runtime with AssetBundle.RecompressAssetBundleAsync. It is not available for building AssetBundles or content directories. Use Uncompressed for building AssetBundles and for content directory builds with BuildPipeline.BuildContentDirectory.