Sleep()
Forces an articulation body to sleep.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public void Sleep()
Remarks
A common use is to call this from Awake in order to make an articulation body sleep at startup. See the Rigidbodies Overview in the manual for more information about Rigidbody/ArticulationBody sleeping.