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Unity Engine

Unity Engine

applyRootMotion

Should root motion be applied?
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public bool applyRootMotion { get; set; }

Remarks

Root motion is the effect where an object's entire mesh moves away from its starting point but that motion is created by the animation itself rather than by changing the Transform position. Note that
applyRootMotion
has no effect when the script implements a OnAnimatorMove function.
Changing the value of applyRootMotion at runtime will re-initialize the animator.