文档

Unity Engine

Unity Engine

SetCaptureStartupLogs(NamedBuildTarget, bool)

Set whether a given build target is configured to capture startuplogs
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void SetCaptureStartupLogs(NamedBuildTarget buildTarget, bool enable)

Parameters

buildTarget


enable

Value inidiating capture state