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Unity Engine

Unity Engine

GetSegments(Allocator)

Get all the Chain segments that this chain has created and owns.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsShape> GetSegments(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<PhysicsShape>The chain segments that this chain has created and owns. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.