Destroy(int)
Destroy the PhysicsChain and all the PhysicsShape.ShapeType.ChainSegment it owns. If the object is owned with PhysicsChain.SetOwner then you must provide the owner key it returned. Failing to do so will return a warning and the chain will not be destroyed. The lifetime of the specified owner object is not linked to this chain i.e. this chain will still be owned by the owner object, even if it is destroyed. This is the only way to destroy shapes of type PhysicsShape.ShapeType.ChainSegment if they were created by a PhysicsChain.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool Destroy(int ownerKey = 0)
Parameters
Optional owner key returned when using PhysicsChain.SetOwner.
Returns
Type | Description |
|---|---|
| bool | If the chain was destroyed or not. |