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Unity Engine

Unity Engine

operator !=

Returns the result of a componentwise not equal operation on two double4 vectors.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(double4, double4)

Returns the result of a componentwise not equal operation on two double4 vectors.
public static bool4 operator !=(double4 lhs, double4 rhs)

Parameters

Left hand side double4 to use to compute componentwise not equal.

Right hand side double4 to use to compute componentwise not equal.

Returns

Type

Description

bool4bool4 result of the componentwise not equal.

operator !=(double4, double)

Returns the result of a componentwise not equal operation on a double4 vector and a double value.
public static bool4 operator !=(double4 lhs, double rhs)

Parameters

Left hand side double4 to use to compute componentwise not equal.

Right hand side double to use to compute componentwise not equal.

Returns

Type

Description

bool4bool4 result of the componentwise not equal.

operator !=(double, double4)

Returns the result of a componentwise not equal operation on a double value and a double4 vector.
public static bool4 operator !=(double lhs, double4 rhs)

Parameters

Left hand side double to use to compute componentwise not equal.

Right hand side double4 to use to compute componentwise not equal.

Returns

Type

Description

bool4bool4 result of the componentwise not equal.