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Unity Engine

Unity Engine

RunByRef<T>(ref T, int, int)

Executes the parallel batch job but on the main thread. See IJobParallelForBatchExtensions.Schedule for more information on how appending is performed.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: Unity.Jobs
  • Assembly: UnityEngine.ManagedKernelModule

RunByRef<T>(T, int, int)

public static void RunByRef<T>(this ref T jobData, int arrayLength, int indicesPerJobCount) where T : struct, IJobParallelForBatch

Parameters

jobData

T
The job and data to schedule. In this variant, the jobData is passed by reference, which may be necessary for unusually large job structs.

arrayLength

Total number of elements to consider when batching.

indicesPerJobCount

Number of elements to consider in a single parallel batch. This argument is ignored when using .RunByRef()