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Unity Engine

Unity Engine

RunBatchByRef<T>(ref T, int)

Executes the parallel batch job but on the main thread. See IJobParallelForBatchExtensions.ScheduleBatch for more information on how appending is performed.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: Unity.Jobs
  • Assembly: UnityEngine.ManagedKernelModule

RunBatchByRef<T>(T, int)

public static void RunBatchByRef<T>(this ref T jobData, int arrayLength) where T : struct, IJobParallelForBatch

Parameters

jobData

T
The job and data to schedule. In this variant, the jobData is passed by reference, which may be necessary for unusually large job structs.

arrayLength

Total number of elements to consider when batching.