ChangeState
The change state (e.g., Added, Removed) of the tracked mesh.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public MeshChangeState ChangeState { readonly get; set; }
Remarks
The is relative to the last call to XRMeshSubsystem.TryGetMeshInfos. For example, a value of MeshChangeState.Added indicates the mesh has been added since the last call to .
ChangeStateTryGetMeshInfos